This page lists enums used by more than one file format.
ETextureFilter | GX2TexXYFilterMode |
0 | GX2_TEX_XY_FILTER_MODE_POINT |
1 | GX2_TEX_XY_FILTER_MODE_LINEAR |
ETextureWrap | GX2TexClampMode |
0 | GX2_TEX_CLAMP_MODE_CLAMP |
1 | GX2_TEX_CLAMP_MODE_WRAP |
2 | GX2_TEX_CLAMP_MODE_MIRROR |
3 | GX2_TEX_CLAMP_MODE_MIRROR_ONCE |
EVertexComponent | Name |
0 | in_position |
1 | in_normal |
2 | in_tangent[0] |
3 | in_tangent[1] |
4 | in_texCoord[0] |
5 | in_texCoord[1] |
6 | in_texCoord[2] |
7 | in_texCoord[3] |
8 | in_color |
9 | in_boneIndices |
10 | in_boneWeights |
11 | in_bakedLightingCoord |
12 | in_bakedLightingTangent |
13 | in_vertInstanceColor |
14 | in_vertTransform[0] |
15 | in_vertTransform[1] |
16 | in_vertTransform[2] |
17 | in_vertTransformIT[0] |
18 | in_vertTransformIT[1] |
19 | in_vertTransformIT[2] |
20 | in_lastPosition |
21 | in_currentPosition |
Type | Description |
EXPL | Explicit |
GBUF | GBuffer |
LITP | LightPrePass |
VIEW | DataView |
FONT | Font |
PART | Particle |
DEPH | DepthPass |
POST | PostFX |
FOGV | FogVolume |
WATR | Water |
WATD | WaterDecal |
MSIL | ModelSilhouette |
SURF | Surface |
LAMB | Lambert |
REFL | Reflect |
PHNG | Phong |
FURM | Fur |