CAssetHeader | Asset header |
NCharacter::SInfo | Character info |
CString | Name |
CObjectId | Skeleton file id |
List<CCharacterModelSet> | Character model sets |
List<CAnimationInfo> | Animation infos |
CAnimationIdMap | Only present if flags & 0x2000 |
CTransitionInfo | Only present if flags & 0x8000 |
List<CCharacterTransformBits> | Only present if flags & 0x4000 |
List<Int32> | field_4C |
List<CSkelJointSet> | Skel joint sets |
CAnimEffectResSetInfo | Only present if flags & 0x1000 |
CAnimEventData | Only present if flags & 0x800 |
CAnimStateData | Only present if flags & 0x400 |
CAnimSequenceInfoSet | Only present if flags & 0x200 |
CAnimGridInfoSet | Only present if flags & 0x100 |
CAnimRandomInfoSet | Only present if flags & 0x80 |
CAnimEffectData | Only present if flags & 0x40 |
CPASDatabase | Only present if flags & 0x20 |
CAnimCollisionPrimData | Only present if flags & 0x10 |
CAABox | AA box |