Welcome
File Formats
1.
Common
❱
1.1.
BYAML
2.
AAL
❱
2.1.
BARSLIST
2.2.
BARS
2.3.
BAMETA
2.4.
BAATN
2.5.
BAROC
2.6.
BACTC
2.7.
BAUDC
2.8.
BAACL
2.9.
BAGST
2.10.
BLAL
2.11.
BWAV
3.
AGL
❱
3.1.
PMAA
❱
3.1.1.
V1
3.1.2.
V2
3.2.
SHARCFB
3.3.
SHARC
4.
GFD
❱
4.1.
Gfx2
5.
LMS
❱
5.1.
Overview
5.2.
MSBT
5.3.
MSBP
5.4.
MSBF
6.
NW
❱
6.1.
Effect
❱
6.1.1.
PTCL
6.2.
Model
❱
6.2.1.
BFRES
6.3.
Layout
❱
6.3.1.
BFFNT
6.3.2.
BFLYT
6.3.3.
BFLIM
6.3.4.
BFLAN
6.4.
Sound
❱
6.4.1.
Overview
6.4.2.
BFSAR
6.4.3.
BFGRP
6.4.4.
BFBNK
6.4.5.
BFWAR
6.4.6.
BFWAV
6.4.7.
BFWSD
6.4.8.
BFSEQ
6.4.9.
BFSTM
6.4.10.
BFSTP
6.5.
Bezel
❱
6.5.1.
BEA
7.
SEAD
❱
7.1.
SARC
7.2.
Yaz0
8.
XLINK
❱
8.1.
ELINK
8.2.
XLINK
9.
Switch
❱
9.1.
Binary
10.
AC:NH
❱
10.1.
BCSV
11.
DKC:TF
❱
11.1.
PAK
11.2.
ROOM
11.3.
CMDL / SMDL / WMDL
11.4.
CHAR
11.5.
TXTR
11.6.
MTRL
11.7.
LDTA
11.8.
Replay
11.9.
Types
11.10.
Enums
11.11.
Structs
11.12.
Components
11.13.
Properties
12.
MK8
❱
12.1.
Replay
13.
NSMBU
❱
13.1.
Level
13.2.
Tileset
13.3.
Save data
14.
SMM2
❱
14.1.
Level
14.2.
Ghost
15.
SNES (NSO)
❱
15.1.
ROM
15.2.
Break
Light
Rust
Coal
Navy
Ayu
Nintendo File Formats
NW
>
Sound
> Stream Prefetch File (FSTP)
Block id
Description
0x4000
Info block
0x4003
Region block
0x4004
Prefetch data block