The parameter type determines how the 4 byte parameter data will be parsed by the game. Once the data has been interpreted, the values obtained are passed to the node as arguments.
Value
Arguments
0
u32
1
u16, u16
2
u16, u8, u8
3
u8, u8, u16
4
u8, u8, u8, u8
5
str (offset from start of block to string in string table)
In most cases, jump nodes point to another flowchart’s entry node. However, some games utilize these nodes to jump to any node.
The next node index when marked as 0xFFFF is the end of a flowchart unless it is a branch node. When the MSBF file index is marked as 0xFFFF, the jump node is referencing a node in the current file.