The parameter type determines how the 4 byte parameter data will be parsed by the game. Once the data has been interpreted, the values obtained are passed to the node as arguments.
Value
Arguments
0
u32
1
u16, u16
2
u16, u8, u8
3
u8, u8, u16
4
u8, u8, u8, u8
5
str (offset from start of block to string in string table)
The next node index when marked as 0xFFFF is the end of a flowchart unless it is a branch node. The next node for a jump node must refer to the index of the entry node for another flowchart.
When the MSBF file index is marked as 0xFFFF, the jump node is referencing a flowchart in the current file.