The parameter type determines how the 4 byte parameter data will be parsed by the game. Once the data has been interpreted, the values obtained are passed to the node as arguments.
Value
Arguments
0
s32
1
s32, s32
2
s16, s8, s8
3
s8, s8, s16
4
s8, s8, s8, s8
5
str (offset from start of block to string in string table)
The next node index when marked as 0xFFFF is the end of a flowchart unless it is a branch node. The next node for a jump node must refer to the index of the entry node for another flowchart.