NSMBU > Tilesets
NSMBU tilesets are SARC archives. Self-contained tileset files in the unit folder are Yaz0 compressed. The archive contains the following files (replace '%' by the name of the tileset):
Pa0 tileset files also contain the following animation textures:
Filename
belt_conveyor_anime.gtx
block_anime.gtx
block_anime_L.gtx
hatena_anime.gtx
hatena_anime_L.gtx
tuka_coin_anime.gtx
This file describes the collision behavior of the tile. It contains one instance of the following struct for every tile:
Offset Size Description
0x0 8 ....AA.BCCDDEEEE
Value Description
1 Rails
2 Dash coin
3 Coin
6 Brick block
14 Climbable
16 Pipe
20 Hanging ledge / climbable wall
Value Description
0 Upslope
1 Downslope
2 Top-left corner
3 Bottom-right corner
4 Horizontal
5 Vertical
6 Blank
7 Gentle upslope 1
8 Gentle upslope 2
9 Gentle downslope 1
10 Gentle downslope 2
11 Steep upslope 1
12 Steep upslope 2
13 Steep downslope 1
14 Steep downslope 2
15 1x1 circle
16 2x2 circle 1
17 2x2 circle 2
18 2x2 circle 3
19 2x2 circle 4
20 4x4 circle 1
21 4x4 circle 2
22 4x4 circle 3
23 4x4 circle 4
24 4x4 circle 5
25 4x4 circle 6
26 4x4 circle 7
27 4x4 circle 8
28 4x4 circle 9
29 4x4 circle 10
30 4x4 circle 11
31 4x4 circle 12
32 End stop
This file describes which tiles belong to a tile object and its repetition patterns.
This file contains an instance of the following struct for each tile object:
X Description
0 No restrictions
1 Tile may not be the same as left or right neighbour
2 Tile may not be the same as upper or lower neighbour
3 Tile may not be the same as any neighbour tile
Y specifies the number of tiles that are chosen from randomly.