DKC:TF > Replay File

TypeDescription
Uint8Version number (always 5)
Uint32Number of frames
Uint32Size of replay data
...Replay data

Replay Data

TypeDescription
List<CCommandFrame>Command frames (always one)
Uint32Main character
Uint32Partner character
Bits<1>Is main player active (normally 1)
Bits<1>Is partner active (normally 0)
Bits<1>Inventory disabled (normally 0)
CPlayerState::SInventoryInventory. Only present if inventory is enabled.
Bits<2>Number of gold hearts (main player)
Bits<2>Number of gold hearts (partner)
...Replay frames

Character Type

ValueDescription
0Invalid
1Donkey kong
2Diddy kong
3Rambi
4Minecart
5Rocket
6Dixie kong
7Cranky kong

CPlayerState::SInventory

TypeDescription
Bits<32>Number of bananas
Bits<32>Number of coins
Bits<32>Number of balloons
Bits<32>Super combined ability meter
Bits<32>Trophy key 1
Bits<32>Trophy key 2
Bits<32>Trophy key 3
Bits<32>Trophy key 4
Bits<32>Trophy key 5
Bits<32>Trophy key 6
Bits<32>Trophy key 7
Bits<32>Number of squawks
Bits<32>Number of crash guard items
Bits<32>Number of heart boost items
Bits<32>Number of blue balloons
Bits<32>Number of green balloons
Bits<32>Number of banana juice items
Bits<32>Number of diddy barrels
Bits<32>Number of dixie barrels
Bits<32>Number of cranky barrels
Bits<32>Final boss award

CCommandFrame

TypeDescription
List<List<CCommandFrame::SCommandInfo>>Command info lists (always two lists)
Uint8Unknown

CCommandFrame::SCommandInfo

TypeDescription
Uint8Command